Frequently Asked Questions
What are the prizes?
Winners in each age category will receive a prize package that includes a certificate of achievement, a personalized 3D printed trophy, and a special Vaughan Public Libraries Service Experience. This experience features a laser-cut or engraved item, a custom 3D printed object, and a 3D scan of an object or the winner themselves, which will then be printed.
When is the deadline for submitting my project?
July 31st at 11:59:59pm is the latest you can submit your project.
Who can enter?
Any person between the grades of 2-8 (or their equivalents) can join. Group entries will have 2-3
members. Individuals can enter by themselves too.
Entries will be divided by grade level:
Junior Division: Grades 2-3
Intermediate Division: Grades 4-5
Senior Division: Grades 6-8
What if our group has members from different age categories?
The oldest member of your group will determine your group's age category. (e.g. if one group contains two
grade 4s and one grade 7, this group will be entered into the senior category).
Do I have to register to participate?
Yes, when you have completed your project, there is a web form you must fill out to go along with your
submission. If there is information missing from the entry, we cannot judge it as part of the event.
What format should the project take?
We will accept any form of video game created for this event. The main requirement is that it must be
accessible via the Internet and does not require any sort of install.
This could mean:
- Projects created and hosted on Scratch
- Projects created in Construct 3 and hosted on the Construct Arcade
- Projects uploaded to itch.io
- Projects using Gamemaker Studio can be uploaded to GX.games
- Projects can be created in Twine and shared via the web.
Feel free to reach out to the GameJam team if you have any questions, at librarian.librarian@vaughan.ca
How are the projects judged?
Please see the "Rules and Regulations" for the judging
rubric.
Do we need to cite or credit anything?
If you are using an asset pack or have borrowed images from the internet for your game, please make sure
they are usable under the creative commons license. If assets are used under the creative commons
license, you need to credit the creator in your game. You can include a screen that thanks and credits
where each asset came from either on start-up or at the end of the game.
Assets are defined as images, fonts, sprites, code sections, sounds, music and backgrounds used in the
creation of the video game.
Assets originally created by you do not need to be cited or mentioned.