Tag Archives: type talk

Type Talk: Fanfiction

Welcome to the last post in this series created in honour of VPL’s ongoing Reading Challenge and this year’s Summer Reading Club. Today I wanted to talk about fanfiction! The name itself is basically self-explanatory, but for clarity’s sake: it’s fiction inspired by someone else’s source material. This can be anything under the sun, including movies, tv shows, video games, books, other fanfiction, art, and even people (which is a subgenre known as RPF, or Real Person Fiction) and can feature bands, celebrities, historical figures, and more.

Fanfiction is not just about written works, either. It belongs to the broader category of fanworks, which include fanart, fan videos, fan music, etc.

Sometimes, fanfiction’s connection to the source material is clear and obvious. Other times, were it not for the names of the characters, you might never know what original work inspired it.

You may be wondering how legal this is, and the answer is…complicated. It depends on the source material’s copyright restrictions, how relaxed the original creators are about derivative works (see Anne Rice, who was famously ruthless about it), and whether any profit is being made off it (short answer: no profit means it’s usually fine).

Here’s an article on that aspect of fanfiction, as well as how it relates to censorship and free speech, if you’re interested in learning more.

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Type Talk: Gamified Reads

In honour of VPL’s ongoing Reading Challenge and this year’s Summer Reading ClubType Talk is a series of blog posts on non-traditional or uncommon storytelling formats, genres or structures, which both challenge our idea of what storytelling is and will perhaps inspire us to try a new kind of media we might not have before.

Today’s post will be on Gamified Reads!

You may be wondering what on earth gamification is, but have no fear, Dr. Zachary Fitz Walter has a neat definition for you:

“Gamification is the application of game-design elements and game principles in non-game contexts. It can also be defined as a set of activities and processes to solve problems by using or applying the characteristics of game elements.

Games and game-like elements have been used to Educate, Entertain and Engage for thousands of years. Some classic game elements are; Points, Badges, and Leaderboards.”

gamify.com
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Type Talk: Non-Linear Narratives

image-of-clocks
Photo by Jon Tyson on Unsplash

In honour of VPL’s ongoing Reading Challenge and this year’s Summer Reading Club, I bring you Type Talk, a series of blog posts about non-traditional or uncommon storytelling formats, genres or structures, which both challenge our idea of what storytelling is, and will perhaps inspire us to try a new kind of media we might not have before.

Today we’ll feature non-linear narratives, where events are told out of order, depict multiple timelines, or are heavily interspersed with flashbacks or flashforwards, to a point where it is the main vehicle for story delivery, such as in the Indian epic, The Mahābhārata.

(Note: VPL doesn’t have the complete version in English, but you can read a portion of this incredible poem, translated, in The Bhagavadgītā in the Mahābhārata.)

A non-linear narrative may also be a story containing stories within itself, and so there are multiple timelines being depicted, such as in the Arabian Nights, ‘Forrest Gump‘, and ‘Slumdog Millionaire‘. Another term for this is ‘frame narratives’.

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