Tag Archives: TTRPG

Something New for Spooky Season

Image-of-a-dark-dilapidated-house-with-two-small-lights-in-front-and-a-dark-foggy-background

For the keen-eyed, you may have noticed a trend when it comes to my reading recommendations. I am a huge lover of (most things) horror, and Spooky Season (aka October) manages to bypass my usual hatred of anything distinctly Not Summer. But while vampires and ghosts and werewolves (oh my!) are all well and good, there’s one aspect of the horror genre that often gets overlooked when the leaves start changing color and the pumpkins come out.

Have you ever wondered about what things lie just beyond the outer rim of our collective knowledge, in the places we’ve never explored? Have you ever wondered if the things that live there ever wonder about us? Have you ever wondered if they’re interested in looking for us and messing around in our insignificant affairs? Cue my favorite kind of chilling scare: existential terror, eldritch and cosmic horror flavored. It basically boils down to this thing is here, you will never be able to know why it does what it does, be worried about it. Eldritch and cosmic horror finds its roots in the unknowable, the fathomless, and the incomprehensible, but oddly enough, it’s the type of horror that really makes you think and, at least in my opinion, is the most human and introspective. Horror, most of the time, is something that is grounded in metaphor (you only need to look at the close connection the LGBTQ+ community assigns to werewolves to get a sense of it) and can often reveal the things we’d rather not talk about. But when you’re feeling small and so very out of your depth, you can really get into the meaty truths of being a person and the strange world we live in. Plus, fear in media and literature has always been an exercise in empathy. Things won’t be scary unless you can actually feel for the character and their story.   

Granted, eldritch and cosmic horror isn’t without faults being tied so closely to the works of H.P. Lovecraft (you can read up on it in this great CBC interview that briefly covers the history of the genre and how his works are being referenced in the current day). Still, there are tons of new voices changing and adding to the mythos that make it a welcoming (but still a very scary) place for all. If you want to read up on your modern eldritch and cosmic horror history, check out Jeff VanderMeer’s Southern Reach trilogy, which had a large hand in its resurgence, along with some other nods to it from the film world including Alien, Watchmen, and more. 

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Off the Tabletop and on to the Screen

The cover of Tal'Dorei Campaign Setting by Matthew Mercer

So for my last post, I wrote about TTRPG-inspired books and linked to a few rulebooks to help burgeoning GMs or players get started. What I only did once, and didn’t point out, was a link to a System Reference Document, or SRD. That was the Pathfinder link; there’s also a Pathfinder 2nd edition SRD, a D&D 5th Edition SRD, a Gumshoe SRD, and many others. These documents exist so that companies and GMs can create new adventures for existing systems or branch off these systems to develop their own games, as Pathfinder did from D&D 3.5e. They’re also an excellent place for Players and GMs to learn the rules of a game, and if all you can get hold of is a campaign book from our collection or you want to create your own adventure, these are a great, free place to start. They don’t contain all of your options and won’t have trademarked creatures in them, but they have enough to run a campaign or create a character; I know this first-hand.

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Tabletop Worlds and the Books They Spawn

The Cover of The Dungeons and Dragons Dungeon Master's Guide

I’m not sure if I’ve mentioned that I’m both a Game Master1 (GM) and a player of Tabletop Role Playing Games (TTRPG), specifically Dungeons & Dragons 5th edition (D&D) and Pathfinder 1st edition. But there’s a whole plethora of TTRPGs out there that aren’t D&D2, such as Shadowrun, Powered by the Apocalypse, Vampire the Masquerade, Deadlands, Honey Heist, Call of Cthulhu, and so so many more3.

I could go into excruciating detail on how each of these systems differs. I could wax poetic about how shared experiences at the table help form lasting friendships away from it. I could regale you with tales of the shenanigans that my library D&D group is getting up to trying to solve a murder mystery/stop a devilish pact4 while being entirely too chaotic for their own good5. Ask in the comments if you want some details, and I’ll see if the party is willing to share.

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