It’s been a while since my last Maya Goes to a Music Event post, but I promise there’s a reason for it: I just don’t go to concerts. At least in the traditional, what’s-hot-on-the-radio-right-now-stadium-spectacle sort of way. So, you may be wondering what’s driving me to write this. If you read my last post, you may have some idea of the one thing that can drag me to a concert (or more specifically, Roy Thomson Hall). Film and video game orchestra performances, ah, my literal siren’s song. Does this give me a capital G on my geek card? Yes, yes it does. But does it really bother me? No, no, it does not. What can I say? Good music is just good music.
Though I apparently did not do a good enough job of bothering the absolute daylights out of my friends (as cooperative gameplay, for some reason, has the ability to turn me into a chaos-loving gremlin), as I got invited to go hear all of our favorite Stardew Valley tunes played live. I don’t know how all of the delightful, chipper retro-inspired tracks will sound with a full orchestra and not only as the work of a one man band (or army, really, considering Eric Barone is, for the most part, the singular hand behind the fan favorite farming simulator), but it’s something I’ve been looking forward to all year.
Now there’s something that might be surprising to hear. Tickets had to go out a whole year in advance for this show. Not only that, but the Toronto concerts sold out so fast that two extra dates had to be added. Which brings me to my real reason for this Maya Goes to a Music Event post. I’m about to propose a theory: video game soundtracks are the modern equivalent of classical music (and more specifically opera) and what is most likely to keep bringing new audiences to classical concert halls. Of course, I don’t mean to make such a proposal without anything to back me up, so with the help of our video game collection here at VPL, let me show you what I mean.
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