All posts by Sumayyah

About Sumayyah

Sumayyah is an Information Assistant at the Vaughan Public Libraries. She's also a bookworm and aspiring author, constantly dreaming up a multitude of different stories and wrestling with actually finishing any of them.

September Reading Challenge

September Reading Challenge: Read a book by an author you’ve never read before

You know at first, I was pretty stumped on how to make a list and post for a challenge so…subjective. After all, no matter how well-known a book might be, there are always plenty of people who’ve never read it before, which means theoretically, I could talk about any book.

Thankfully my coworker had the fantastic suggestion to list books by debut authors as well as newly translated books, so here we go! As per usual, all the titles featured in this post will be available at Vaughan Public Libraries, though as they are new, many are on order. Get your holds in now!

DEBUT AUTHORS

Cover of When We Were Birds by Ayanna Lloyd Banwo

When We Were Birds by Ayanna Lloyd Banwo

A mythic love story set in Trinidad & Tobago, Ayanna Lloyd Banwo’s radiant debut introduces two unforgettable outsiders brought together by their connection with the dead.

A masterwork of lush imagination and immersive lyricism, shot through with the rhythm of the island, When We Were Birds is a spellbinding novel about inheritance, loss and love’s seismic power to heal.

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Type Talk: Gamified Reads

In honour of VPL’s ongoing Reading Challenge and this year’s Summer Reading ClubType Talk is a series of blog posts on non-traditional or uncommon storytelling formats, genres or structures, which both challenge our idea of what storytelling is and will perhaps inspire us to try a new kind of media we might not have before.

Today’s post will be on Gamified Reads!

You may be wondering what on earth gamification is, but have no fear, Dr. Zachary Fitz Walter has a neat definition for you:

“Gamification is the application of game-design elements and game principles in non-game contexts. It can also be defined as a set of activities and processes to solve problems by using or applying the characteristics of game elements.

Games and game-like elements have been used to Educate, Entertain and Engage for thousands of years. Some classic game elements are; Points, Badges, and Leaderboards.”

gamify.com
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Type Talk: Non-Linear Narratives

Photo by Jon Tyson on Unsplash

In honour of VPL’s ongoing Reading Challenge and this year’s Summer Reading Club, I bring you Type Talk, a series of blog posts about non-traditional or uncommon storytelling formats, genres or structures, which both challenge our idea of what storytelling is, and will perhaps inspire us to try a new kind of media we might not have before.

Today we’ll feature non-linear narratives, where events are told out of order, depict multiple timelines, or are heavily interspersed with flashbacks or flashforwards, to a point where it is the main vehicle for story delivery, such as in the Indian epic, The Mahābhārata.

(Note: VPL doesn’t have the complete version in English, but you can read a portion of this incredible poem, translated, in The Bhagavadgītā in the Mahābhārata.)

A non-linear narrative may also be story containing stories within itself, and so there are multiple timelines being depicted, such as in the Arabian Nights, ‘Forrest Gump‘, and ‘Slumdog Millionaire‘. Another term for this is ‘frame narratives’.

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