I know it’s exam time and everyone’s stressed and miserable, so I thought I’d share something fun with you guys. And I figured since misery loves company I’d share the best, most miserable thing I could think of… a card game.
I’m sure you’re wondering how a card game can be awesome, fun, hilarious and miserable all in the same time, so let me explain.
This is not just any old card game. This is Gloom: The Game of Inauspicious Incidents & Grave Consequences. (BTW, did you know you can check out games from the library now?)
Gloom combines character cards, action cards and storytelling, and in a wonderfully gloomy twist the winner of the game is the person with the least amount of points.
So how do you play?
Each player gets a family of characters (five character cards per family). All the characters and families are unique and weird and wonderful, but my personal favorite Dark’s Den of Deformity, (for no other reason than I used to want to run away and join the circus…though maybe not this circus). You decide who goes first by determining who has had the worst day.
Now that you have your family and you know whose day sucked most the game can begin. On your turn you make two plays, which at face value means you play two cards. The cards you play could be modifiers which effect your Self-Worth (or someone else’s if you so choose), event cards which make things happen, or untimely death cards…I think you know what those do. But what makes your two plays, and the whole game, so great is that you are obligated (and the rules state this) to explain how these things happen.
For example: If on my first play I put down the “was beaten by beggars” modifier on my character Samson O’Toole, The Bearded Man, not only does her Self Worth drop to -15 but I have to explain how she got into that situation. So I would tell you that the beggars came to the circus gates to, you know, beg for food and Samson challenged them to a game of cards and the beggars won which made him really sad because up to that point he thought he was quite the card shark. See What I did there? And if my second play is to put down the “was delighted by ducklings” modifiers on one of your characters, giving a self-worth of +10, you have to figure out how that happened (MWAHAHAHAHA mine is an evil laugh).
The game ends when a player successfully kills his or her entire family and the winner is the player with the lowest Self Worth.
All this to say that this is the BEST game on the planet and if you don’t believe me here is Will Wheaton and friends delightfully torturing characters: