Enter the magical world of Caraval, where nothing is what it seems and magic is around every corner. Scarlett Dragna has been writing to Legend, the mysterious game master behind Caraval, since she was a little girl, hoping to receive an invitation to play the game and escape with her sister, Tella, from their abusive father. In order to leave their homeland without their father’s notice, Tella makes a deal with handsome sailor Julian to secure safe passage on his ship to Legend’s island. As the game begins, Scarlett soon discovers it is more than she bargained for. When Tella is kidnapped, Scarlett forms a tentative alliance with Julian to navigate the streets of Caraval, not knowing whom she can trust, and solve a number of clues in order to find Tella and win the game.
I had a major case of TEABS* when I finished this book. I just wanted to stay in Stephanie Garber’s fantasy world and find out what other surprises mastermind Legend has in store for his Caraval guests. Although I found Tella super annoying and sometimes got frustrated with Scarlett as well, I did enjoy the mysterious characters Julian and Legend. As I was reading the book I didn’t quite know what was real and what wasn’t, which made me want to rush through to the end. Recommended for fans of fantasy and romance.
*The End of an Awesome Book Syndrome